Sabundelor
Sabundelor 3D Character Modeling & Animation
3D character modeling workspace with detailed mesh geometry on screen

book a consultation

what gets covered

Each session runs 60 minutes and focuses on wherever you are stuck. Bring a file, a concept sketch, or a specific question — the conversation follows your work, not a fixed agenda. Topics often include topology for deformation rigs, UV layouts for texture bake efficiency, and blend shape organization before a character goes into engine.

who attends

Students at any stage of learning 3D character work attend — some mid-course with a stalled rig, others finishing a portfolio piece before applying to studios. A few participants are working animators reassessing their pipeline after switching software. Shared progress and honest feedback define the atmosphere.

how to prepare

Pack one clear question and the source file it relates to. Vague requests lead to vague sessions. If you are early in learning and have no file yet, describe the exact step where things stop making sense — that is enough to build a useful 60 minutes.

schedule a session

what to expect after

Sessions leave participants with a concrete list of next steps — not a vague direction, but specific actions inside their current project. Many people arrive thinking they need to restart a model; most leave with a strategy that preserves their existing work and addresses the actual structural problem.

Sabundelor has been running these sessions since 2019. Feedback has steadily shaped the format into something focused and low on ceremony — one instructor, one participant, one file.

60 minutes per session
1:1 format, no groups
48h booking lead time
Portrait of Ferdie Ostwald, senior character artist and consultation instructor

Ferdie Ostwald

senior character artist

Spent three years shipping characters for mobile titles before moving into education. Consultations tend to uncover the same handful of problems — edge loops placed for aesthetics rather than deformation, UV shells left at inconsistent scales, naming conventions abandoned halfway through a rig. Identifying those early makes the rest of the process significantly less frustrating.

Portrait of Tadei Bruns, animation specialist and consultation instructor

Tadei Bruns

animation specialist

Background in motion capture cleanup and hand-keyed cycles for game cinematics. Brings that pipeline awareness to sessions focused on rig usability — controller placement, gimbal management, and the small organizational decisions that separate a rig someone enjoys animating from one they tolerate. Available for sessions covering the full character-to-engine path.